Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR
F. Unruh, J. Lugrin, and M. Latoschik. Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 20, page 20:1-20:11. New York, NY, USA, Association for Computing Machinery, (2024)
DOI: 10.1145/3641825.3687717
Abstract
This paper presents a novel experiment investigating the relationship between virtual disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that the absence of a virtual body in a VR application changes the perception of time. However, the effects of simulating an out-of-body experience (OBE) in VR on time perception are still unclear. We designed an experiment with two types of virtual disembodiment techniques based on viewpoint gradual transition: a virtual body’s behind view and facing view transitions. We investigated their effects on forty-four participants in an interactive scenario where a lamp was repeatedly activated and time intervals were estimated. Our results show that, while both techniques elicited a significant virtual disembodiment perception, time duration estimations in the minute range were only shorter in the facing view compared to the eye view condition. We believe that reducing agency in the facing view is a key factor in the time perception alteration. This provides first steps towards a novel approach to manipulating time perception in VR, with potential applications for mental health treatments such as schizophrenia or depression and for improving our understanding of the relation between body, virtual body, and time.
%0 Conference Paper
%1 conf/vrst/UnruhLL24
%A Unruh, Fabian
%A Lugrin, Jean-Luc
%A Latoschik, Marc Erich
%B Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology
%C New York, NY, USA
%D 2024
%E Weyers, Benjamin
%E Zielasko, Daniel
%E Lindeman, Rob
%E Serafin, Stefania
%E Langbehn, Eike
%E Interrante, Victoria
%E Bruder, Gerd
%E II, J. Edward Swan
%E Borst, Christoph
%E Wienrich, Carolin
%E Fribourg, Rebecca
%I Association for Computing Machinery
%K hci-uwb myown
%N 20
%P 20:1-20:11
%R 10.1145/3641825.3687717
%T Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR
%U https://doi.org/10.1145/3641825.3687717
%X This paper presents a novel experiment investigating the relationship between virtual disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that the absence of a virtual body in a VR application changes the perception of time. However, the effects of simulating an out-of-body experience (OBE) in VR on time perception are still unclear. We designed an experiment with two types of virtual disembodiment techniques based on viewpoint gradual transition: a virtual body’s behind view and facing view transitions. We investigated their effects on forty-four participants in an interactive scenario where a lamp was repeatedly activated and time intervals were estimated. Our results show that, while both techniques elicited a significant virtual disembodiment perception, time duration estimations in the minute range were only shorter in the facing view compared to the eye view condition. We believe that reducing agency in the facing view is a key factor in the time perception alteration. This provides first steps towards a novel approach to manipulating time perception in VR, with potential applications for mental health treatments such as schizophrenia or depression and for improving our understanding of the relation between body, virtual body, and time.
%@ 9798400705359
@inproceedings{conf/vrst/UnruhLL24,
abstract = {This paper presents a novel experiment investigating the relationship between virtual disembodiment and time perception in Virtual Reality (VR). Recent work demonstrated that the absence of a virtual body in a VR application changes the perception of time. However, the effects of simulating an out-of-body experience (OBE) in VR on time perception are still unclear. We designed an experiment with two types of virtual disembodiment techniques based on viewpoint gradual transition: a virtual body’s behind view and facing view transitions. We investigated their effects on forty-four participants in an interactive scenario where a lamp was repeatedly activated and time intervals were estimated. Our results show that, while both techniques elicited a significant virtual disembodiment perception, time duration estimations in the minute range were only shorter in the facing view compared to the eye view condition. We believe that reducing agency in the facing view is a key factor in the time perception alteration. This provides first steps towards a novel approach to manipulating time perception in VR, with potential applications for mental health treatments such as schizophrenia or depression and for improving our understanding of the relation between body, virtual body, and time.},
added-at = {2024-10-11T06:17:53.000+0200},
address = {New York, NY, USA},
author = {Unruh, Fabian and Lugrin, Jean-Luc and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/2910c89878860cb88f24f5b673bca5b54/hci-uwb},
booktitle = {Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology},
crossref = {conf/vrst/2024},
doi = {10.1145/3641825.3687717},
editor = {Weyers, Benjamin and Zielasko, Daniel and Lindeman, Rob and Serafin, Stefania and Langbehn, Eike and Interrante, Victoria and Bruder, Gerd and II, J. Edward Swan and Borst, Christoph and Wienrich, Carolin and Fribourg, Rebecca},
ee = {https://doi.org/10.1145/3641825.3687717},
interhash = {39353ac5075e72a1a8fdf2c3d49a7379},
intrahash = {910c89878860cb88f24f5b673bca5b54},
isbn = {9798400705359},
keywords = {hci-uwb myown},
number = 20,
pages = {20:1-20:11},
publisher = {Association for Computing Machinery},
series = {VRST '24},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR},
url = {https://doi.org/10.1145/3641825.3687717},
venue = {Trier, Germany},
year = 2024
}