Multi-Contact Grasp Interaction for Virtual Environments
D. Holz, S. Ullrich, M. Wolter, and T. Kuhlen. Journal of Virtual Reality and Broadcasting, (July 2008)urn:nbn:de:0009-6-14909,, ISSN 1860-2037.
Abstract
The grasping of virtual objects has been an active research field for several years. Solutions providing realistic grasping rely on special hardware or require time-consuming parameterizations. Therefore, we introduce a flexible grasping algorithm enabling grasping without computational complex physics. Objects can be grasped and manipulated with multiple fingers. In addition, multiple objects can be manipulated simultaneously with our approach. Through the usage of contact sensors the technique is easily configurable and versatile enough to be used in different scenarios.
%0 Journal Article
%1 HUWK08
%A Holz, Daniel
%A Ullrich, Sebastian
%A Wolter, Marc
%A Kuhlen, Torsten
%D 2008
%E Herder, Jens
%J Journal of Virtual Reality and Broadcasting
%K 5(2008)7 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License HCI Human_Computer_Interaction Interaction JVRB Journal_of_Virtual_Reality_and_Broadcasting Multi_Finger_Manipulation Open_Access Peer-Reviewed Peer_Reviewed Virtual_Environments Virtual_Reality [HUWK08] grasping
%N 7
%T Multi-Contact Grasp Interaction for Virtual Environments
%V 5
%X The grasping of virtual objects has been an active research field for several years. Solutions providing realistic grasping rely on special hardware or require time-consuming parameterizations. Therefore, we introduce a flexible grasping algorithm enabling grasping without computational complex physics. Objects can be grasped and manipulated with multiple fingers. In addition, multiple objects can be manipulated simultaneously with our approach. Through the usage of contact sensors the technique is easily configurable and versatile enough to be used in different scenarios.
@article{HUWK08,
abstract = {The grasping of virtual objects has been an active research field for several years. Solutions providing realistic grasping rely on special hardware or require time-consuming parameterizations. Therefore, we introduce a flexible grasping algorithm enabling grasping without computational complex physics. Objects can be grasped and manipulated with multiple fingers. In addition, multiple objects can be manipulated simultaneously with our approach. Through the usage of contact sensors the technique is easily configurable and versatile enough to be used in different scenarios.},
added-at = {2009-01-13T17:12:31.000+0100},
author = {Holz, Daniel and Ullrich, Sebastian and Wolter, Marc and Kuhlen, Torsten},
biburl = {https://www.bibsonomy.org/bibtex/295a3bbfbcf714c13a6eb7fd01ee9c013/jvrb_regulski},
editor = {Herder, Jens},
interhash = {b07ea7632c0aa69f68cb6bcaafb74027},
intrahash = {95a3bbfbcf714c13a6eb7fd01ee9c013},
journal = {Journal of Virtual Reality and Broadcasting},
keywords = {5(2008)7 5.2008 DiPP Digital_Peer_Publishing_Initiative Digital_Peer_Publishing_License HCI Human_Computer_Interaction Interaction JVRB Journal_of_Virtual_Reality_and_Broadcasting Multi_Finger_Manipulation Open_Access Peer-Reviewed Peer_Reviewed Virtual_Environments Virtual_Reality [HUWK08] grasping},
month = {July},
note = {{\tt urn:nbn:de:0009-6-14909,}, ISSN 1860-2037},
number = 7,
timestamp = {2009-01-13T17:12:31.000+0100},
title = {Multi-Contact Grasp Interaction for Virtual Environments},
volume = 5,
year = 2008
}