Interpupillary distance (IPD) is a crucial characteristic of head-mounted displays (HMDs) because it defines an important property for generating a stereoscopic parallax, which is essential for correct depth perception. This is why contemporary HMDs offer adjustable lenses to adapt to users' individual IPDs.
However, today's Video See-Through Augmented Reality (VST AR) HMDs use fixed camera placements to reconstruct the stereoscopic view of a user's environment.
This leads to a potential mismatch between individual IPD settings and the fixed Inter-Camera Distances (ICD), which in turn can lead to perceptual incongruencies, limiting the usability and potentially the applicability of VST AR in depth-sensitive use cases. To investigate this incongruency between IPD and ICD, we conducted a 2x3 mixed-factor design empirical evaluation using a near-field, open-loop reaching task comparing distance judgments of Virtual Reality (VR) and VST AR. We also explored improvements in reaching performance via perceptual calibration by incorporating a feedback phase between pre- and post-phase conditions, with a particular focus on the influence of IPD-ICD differences. Our Linear Mixed Model (LMM) analysis showed a significant difference between VR and VST AR, a significant effect of IPD-ICD mismatch, as well as a combined effect of both factors. This novel insight and its consequences are discussed specifically for depth perception tasks in AR, eXtended Reality (XR), and potential use cases.
%0 Conference Paper
%1 westermeier2025interpupillary
%A Westermeier, Franziska
%A Murmu, Chandni
%A Kohm, Kristopher
%A Pagano, Christopher
%A Wienrich, Carolin
%A V. Babu, Sabarish
%A Latoschik, Marc Erich
%B Proceedings of the 32nd IEEE Virtual Reality conference (VR '25)
%D 2025
%K c.wienrich hci-uwb ieeevr25 myown xrhub
%P 537-547
%R 10.1109/VR59515.2025.00077
%T Interpupillary to Inter-Camera Distance of Video See-Through AR and its Impact on Depth Perception
%U https://downloads.hci.informatik.uni-wuerzburg.de/2025-ieeevr-ipd-icd.pdf
%X Interpupillary distance (IPD) is a crucial characteristic of head-mounted displays (HMDs) because it defines an important property for generating a stereoscopic parallax, which is essential for correct depth perception. This is why contemporary HMDs offer adjustable lenses to adapt to users' individual IPDs.
However, today's Video See-Through Augmented Reality (VST AR) HMDs use fixed camera placements to reconstruct the stereoscopic view of a user's environment.
This leads to a potential mismatch between individual IPD settings and the fixed Inter-Camera Distances (ICD), which in turn can lead to perceptual incongruencies, limiting the usability and potentially the applicability of VST AR in depth-sensitive use cases. To investigate this incongruency between IPD and ICD, we conducted a 2x3 mixed-factor design empirical evaluation using a near-field, open-loop reaching task comparing distance judgments of Virtual Reality (VR) and VST AR. We also explored improvements in reaching performance via perceptual calibration by incorporating a feedback phase between pre- and post-phase conditions, with a particular focus on the influence of IPD-ICD differences. Our Linear Mixed Model (LMM) analysis showed a significant difference between VR and VST AR, a significant effect of IPD-ICD mismatch, as well as a combined effect of both factors. This novel insight and its consequences are discussed specifically for depth perception tasks in AR, eXtended Reality (XR), and potential use cases.
@inproceedings{westermeier2025interpupillary,
abstract = {Interpupillary distance (IPD) is a crucial characteristic of head-mounted displays (HMDs) because it defines an important property for generating a stereoscopic parallax, which is essential for correct depth perception. This is why contemporary HMDs offer adjustable lenses to adapt to users' individual IPDs.
However, today's Video See-Through Augmented Reality (VST AR) HMDs use fixed camera placements to reconstruct the stereoscopic view of a user's environment.
This leads to a potential mismatch between individual IPD settings and the fixed Inter-Camera Distances (ICD), which in turn can lead to perceptual incongruencies, limiting the usability and potentially the applicability of VST AR in depth-sensitive use cases. To investigate this incongruency between IPD and ICD, we conducted a 2x3 mixed-factor design empirical evaluation using a near-field, open-loop reaching task comparing distance judgments of Virtual Reality (VR) and VST AR. We also explored improvements in reaching performance via perceptual calibration by incorporating a feedback phase between pre- and post-phase conditions, with a particular focus on the influence of IPD-ICD differences. Our Linear Mixed Model (LMM) analysis showed a significant difference between VR and VST AR, a significant effect of IPD-ICD mismatch, as well as a combined effect of both factors. This novel insight and its consequences are discussed specifically for depth perception tasks in AR, eXtended Reality (XR), and potential use cases.},
added-at = {2025-02-01T18:33:47.000+0100},
author = {Westermeier, Franziska and Murmu, Chandni and Kohm, Kristopher and Pagano, Christopher and Wienrich, Carolin and V. Babu, Sabarish and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/29dcf5f484c2606578e43e798ca0bb0e2/hci-uwb},
booktitle = {Proceedings of the 32nd IEEE Virtual Reality conference (VR '25)},
doi = {10.1109/VR59515.2025.00077},
interhash = {27d0d0684e17c4d6aa194caee5da2c1d},
intrahash = {9dcf5f484c2606578e43e798ca0bb0e2},
keywords = {c.wienrich hci-uwb ieeevr25 myown xrhub},
month = mar,
pages = {537-547},
timestamp = {2025-11-07T09:03:11.000+0100},
title = {Interpupillary to Inter-Camera Distance of Video See-Through AR and its Impact on Depth Perception},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2025-ieeevr-ipd-icd.pdf},
year = 2025
}