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Pipelining Processors for Decomposing Character Animation

, , , , , and . 30th ACM Symposium on Virtual Reality Software and Technology, New York, NY, USA, Association for Computing Machinery, (2024)
DOI: 10.1145/3641825.3689533

Abstract

This paper presents an openly available implementation of a modular pipeline architecture for character animation. It effectively decomposes frequently necessary processing steps into dedicated character processors, such as copying data from various motion sources, applying inverse kinematics, or scaling the character. Processors can easily be parameterized, extended (e.g., with AI), and freely arranged or even duplicated in any order necessary, greatly reducing side effects and fostering fine-tuning, maintenance, and reusability of the complex interplay of real-time animation steps.

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