A work-in-progress agent-based framework for automated testing of an open-source massively multi-player on-line role playing game (MMORPG) called The Mana World is presented. The implemented system, in its current state, allows for model-driven development of tests using a graphical user interface (GUI), implementation of automated artificial players (bots) and their use in testing the quests (player tasks) of the game. The system is implemented using Python, SPADE, SWI Prolog and AToM \$\$^3\$\$ .
Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings
%0 Book Section
%1 Schatten2017
%A Schatten, Markus
%A Đurić, Bogdan Okreasa
%A Tomicic, Igor
%A Ivkovic, Nikola
%B Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings
%C Cham
%D 2017
%E Demazeau, Yves
%E Davidsson, Paul
%E Bajo, Javier
%E Vale, Zita
%I Springer International Publishing
%K agent lsmas mas mmorpg myown testing
%P 359--363
%R 10.1007/978-3-319-59930-4_38
%T Automated MMORPG Testing -- An Agent-Based Approach
%U http://dx.doi.org/10.1007/978-3-319-59930-4_38
%X A work-in-progress agent-based framework for automated testing of an open-source massively multi-player on-line role playing game (MMORPG) called The Mana World is presented. The implemented system, in its current state, allows for model-driven development of tests using a graphical user interface (GUI), implementation of automated artificial players (bots) and their use in testing the quests (player tasks) of the game. The system is implemented using Python, SPADE, SWI Prolog and AToM \$\$^3\$\$ .
%@ 978-3-319-59930-4
@inbook{Schatten2017,
abstract = {A work-in-progress agent-based framework for automated testing of an open-source massively multi-player on-line role playing game (MMORPG) called The Mana World is presented. The implemented system, in its current state, allows for model-driven development of tests using a graphical user interface (GUI), implementation of automated artificial players (bots) and their use in testing the quests (player tasks) of the game. The system is implemented using Python, SPADE, SWI Prolog and AToM {\$}{\$}^3{\$}{\$} .},
added-at = {2017-07-03T12:42:29.000+0200},
address = {Cham},
author = {Schatten, Markus and {\DJ}uri{\'{c}}, Bogdan Okrea{\v{s}}a and Tomi{\v{c}}i{\v{c}}, Igor and Ivkovi{\v{c}}, Nikola},
biburl = {https://www.bibsonomy.org/bibtex/2b8ebc8b43326e0e04556e1b48592c4e7/bogokdu},
booktitle = {Advances in Practical Applications of Cyber-Physical Multi-Agent Systems: The PAAMS Collection: 15th International Conference, PAAMS 2017, Porto, Portugal, June 21-23, 2017, Proceedings},
doi = {10.1007/978-3-319-59930-4_38},
editor = {Demazeau, Yves and Davidsson, Paul and Bajo, Javier and Vale, Zita},
interhash = {6c53c0a39fbfef94bccc834ff1921386},
intrahash = {b8ebc8b43326e0e04556e1b48592c4e7},
isbn = {978-3-319-59930-4},
keywords = {agent lsmas mas mmorpg myown testing},
pages = {359--363},
publisher = {Springer International Publishing},
timestamp = {2017-07-03T12:42:29.000+0200},
title = {Automated MMORPG Testing -- An Agent-Based Approach},
url = {http://dx.doi.org/10.1007/978-3-319-59930-4_38},
year = 2017
}