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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum

S. Steinhaeusser, B. Eckstein, and B. Lugrin. Entertainment Computing (2022)

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DOI:
10.1016/j.entcom.2022.100539
BibTeX key:
Steinhaeusser_2022
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