D. Roth, J. Lugrin, S. von Mammen, and M. Latoschik. volume Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106 of Digital Formations, chapter Controllers & Inputs: Masters of Puppets, page 281-290. Peter Lang, (2017)
Abstract
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar “compo- nents”—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary soci- ety and in individual experience. The volume is a “crossover” piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
%0 Book Section
%1 roth2018controllers
%A Roth, Daniel
%A Lugrin, Jean-Luc
%A von Mammen, Sebastian
%A Latoschik, Marc Erich
%B Digital Formations
%D 2017
%E Banks, Jaime
%I Peter Lang
%K myown
%P 281-290
%T Controllers & Inputs: Masters of Puppets
%U https://downloads.hci.informatik.uni-wuerzburg.de/Roth2017aa.pdf
%V Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106
%X Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar “compo- nents”—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary soci- ety and in individual experience. The volume is a “crossover” piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
%& Controllers & Inputs: Masters of Puppets
@inbook{roth2018controllers,
abstract = {Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars—not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar “compo- nents”—60 in total—altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary soci- ety and in individual experience. The volume is a “crossover” piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.},
added-at = {2018-01-15T19:36:58.000+0100},
author = {Roth, Daniel and Lugrin, Jean-Luc and von Mammen, Sebastian and Latoschik, Marc Erich},
biburl = {https://www.bibsonomy.org/bibtex/2c496539a8431686915ee4ef508ff687c/hci-uwb},
chapter = {Controllers & Inputs: Masters of Puppets},
editor = {Banks, Jaime},
interhash = {f7a155eacdf90dea9f86c0e04bc5648f},
intrahash = {c496539a8431686915ee4ef508ff687c},
keywords = {myown},
pages = {281-290},
publisher = {Peter Lang},
series = {Digital Formations},
timestamp = {2022-04-04T22:44:07.000+0200},
title = {Controllers & Inputs: Masters of Puppets},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/Roth2017aa.pdf},
volume = {Avatar, Assembled – The Social and Technical Anatomy of Digital Bodies, 106},
year = 2017
}