This report undertakes the task of identifying Game-Based Learning (GBL) projects within the European community and provides a description of good practice case studies spread across all levels of education.
The report was carried out within the frame of the Work package 2 – Desk Research of the IMAGINE project. The aim was to provide a summary of available research on GBL and a comprehensive valorization of work carried out to date to be used as a foundation for the further work, and to increase mainstreaming of games in learning policies.
%0 Report
%1 imagine09
%A Pivec, Maja
%A Pivec, Paul
%D 2009
%K education games gbl haifa-games-course learning
%T IMAGINE Final Report
%X This report undertakes the task of identifying Game-Based Learning (GBL) projects within the European community and provides a description of good practice case studies spread across all levels of education.
The report was carried out within the frame of the Work package 2 – Desk Research of the IMAGINE project. The aim was to provide a summary of available research on GBL and a comprehensive valorization of work carried out to date to be used as a foundation for the further work, and to increase mainstreaming of games in learning policies.
@techreport{imagine09,
abstract = {This report undertakes the task of identifying Game-Based Learning (GBL) projects within the European community and provides a description of good practice case studies spread across all levels of education.
The report was carried out within the frame of the Work package 2 – Desk Research of the IMAGINE project. The aim was to provide a summary of available research on GBL and a comprehensive valorization of work carried out to date to be used as a foundation for the further work, and to increase mainstreaming of games in learning policies.},
added-at = {2010-11-11T11:44:15.000+0100},
author = {Pivec, Maja and Pivec, Paul},
biburl = {https://www.bibsonomy.org/bibtex/2c4f19797e07d6b9a2f23c302bb082a65/yish},
institute = {FH JOANNEUM University of Applied Sciences},
interhash = {e8f36e6b0ccc77a27301f11866acd0c0},
intrahash = {c4f19797e07d6b9a2f23c302bb082a65},
keywords = {education games gbl haifa-games-course learning},
timestamp = {2010-11-11T11:47:08.000+0100},
title = {IMAGINE Final Report},
year = 2009
}