Digital Social Learning - How to Enhance Serious Gaming for Collaborative Networks.
C. Zinke, и J. Friedrich. Collaboration in a Data-Rich World: 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, Vicenza, Italy, September 18-20, 2017, Proceedings, том 506 из IFIP Advances in Information and Communication Technology, стр. 669-677. Cham, Springer, (2017)
Аннотация
Virtual organizations and enterprises are prominent examples for collaborative networks (CN). Trends like Web 2.0 and Social Media refine the technological base of CN, namely through enterprise social networks (ESN). To strengthen knowledge management and through it the innovation capabilities of CN, further research on supporting knowledge exchange and social learning within ESN is needed. Approaches like serious gaming or digital social learning already tackle this problem. However, there is still a significant lack in integrated approaches, concepts or tools for ESN and digital social learning. In order to address this issue, within the work presented in this paper a design research approach has been chosen to consider the lack of methodological clearness of the iteration process. Thus, the paper will firstly introduce a framework for the iteration process of design research and secondly show first insights on how to integrate ESN and digital social learning.
Collaboration in a Data-Rich World: 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, Vicenza, Italy, September 18-20, 2017, Proceedings
год
2017
страницы
669-677
издательство
Springer
серии
IFIP Advances in Information and Communication Technology
%0 Conference Paper
%1 conf/ifip5-5/ZinkeF17
%A Zinke, Christian
%A Friedrich, Julia
%B Collaboration in a Data-Rich World: 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, Vicenza, Italy, September 18-20, 2017, Proceedings
%C Cham
%D 2017
%E Camarinha-Matos, Luis M.
%E Afsarmanesh, Hamideh
%E Fornasiero, Rosanna
%I Springer
%K group_ccsd julia.friedrich myown zinke
%P 669-677
%T Digital Social Learning - How to Enhance Serious Gaming for Collaborative Networks.
%U http://dblp.uni-trier.de/db/conf/ifip5-5/prove2017.html#ZinkeF17
%V 506
%X Virtual organizations and enterprises are prominent examples for collaborative networks (CN). Trends like Web 2.0 and Social Media refine the technological base of CN, namely through enterprise social networks (ESN). To strengthen knowledge management and through it the innovation capabilities of CN, further research on supporting knowledge exchange and social learning within ESN is needed. Approaches like serious gaming or digital social learning already tackle this problem. However, there is still a significant lack in integrated approaches, concepts or tools for ESN and digital social learning. In order to address this issue, within the work presented in this paper a design research approach has been chosen to consider the lack of methodological clearness of the iteration process. Thus, the paper will firstly introduce a framework for the iteration process of design research and secondly show first insights on how to integrate ESN and digital social learning.
%@ 978-3-319-65151-4
@inproceedings{conf/ifip5-5/ZinkeF17,
abstract = {Virtual organizations and enterprises are prominent examples for collaborative networks (CN). Trends like Web 2.0 and Social Media refine the technological base of CN, namely through enterprise social networks (ESN). To strengthen knowledge management and through it the innovation capabilities of CN, further research on supporting knowledge exchange and social learning within ESN is needed. Approaches like serious gaming or digital social learning already tackle this problem. However, there is still a significant lack in integrated approaches, concepts or tools for ESN and digital social learning. In order to address this issue, within the work presented in this paper a design research approach has been chosen to consider the lack of methodological clearness of the iteration process. Thus, the paper will firstly introduce a framework for the iteration process of design research and secondly show first insights on how to integrate ESN and digital social learning.},
added-at = {2017-11-16T11:52:00.000+0100},
address = {Cham},
author = {Zinke, Christian and Friedrich, Julia},
biburl = {https://www.bibsonomy.org/bibtex/27f8e9a02432fb9c20d92df5cf3d54dc1/jfriedrich},
booktitle = {Collaboration in a Data-Rich World: 18th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2017, Vicenza, Italy, September 18-20, 2017, Proceedings},
crossref = {conf/ifip5-5/2017},
editor = {Camarinha-Matos, Luis M. and Afsarmanesh, Hamideh and Fornasiero, Rosanna},
ee = {https://doi.org/10.1007/978-3-319-65151-4_59},
interhash = {700fa37cbd73d35e26f15583eef58fbe},
intrahash = {7f8e9a02432fb9c20d92df5cf3d54dc1},
isbn = {978-3-319-65151-4},
keywords = {group_ccsd julia.friedrich myown zinke},
pages = {669-677},
publisher = {Springer},
series = {IFIP Advances in Information and Communication Technology},
timestamp = {2020-12-17T09:09:15.000+0100},
title = {Digital Social Learning - How to Enhance Serious Gaming for Collaborative Networks.},
url = {http://dblp.uni-trier.de/db/conf/ifip5-5/prove2017.html#ZinkeF17},
volume = 506,
year = 2017
}