In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of “fish tank” virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.
%0 Conference Paper
%1 roth2017socially
%A Roth, Daniel
%A Waldow, Kristoffer
%A Latoschik, Marc Erich
%A Fuhrmann, Arnulph
%A Bente, Gary
%B Proceedings of the 24th IEEE Virtual Reality (VR) Conference, Los Angeles, CA, 2017
%D 2017
%K droth insync myown
%P 259-260
%R 10.1109/VR.2017.7892275
%T Socially Immersive Avatar-Based Communication
%U https://downloads.hci.informatik.uni-wuerzburg.de/2017-IEEEVR-socim-preprint.pdf
%X In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of “fish tank” virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.
@inproceedings{roth2017socially,
abstract = {In this paper, we present SIAM-C, an avatar-mediated communication platform to study socially immersive interaction in virtual environments. The proposed system is capable of tracking, transmitting, representing body motion, facial expressions, and voice via virtual avatars and inherits the transmission of human behaviors that are available in real-life social interactions. Users are immersed using active stereoscopic rendering projected onto a life-size projection plane, utilizing the concept of “fish tank” virtual reality (VR). Our prototype connects two separate rooms and allows for socially immersive avatar-mediated communication in VR.},
added-at = {2017-02-10T08:31:17.000+0100},
author = {Roth, Daniel and Waldow, Kristoffer and Latoschik, Marc Erich and Fuhrmann, Arnulph and Bente, Gary},
biburl = {https://www.bibsonomy.org/bibtex/2d351984ad5a8e5a19cfbf17b08c806fc/hci-uwb},
booktitle = {Proceedings of the 24th IEEE Virtual Reality (VR) Conference, Los Angeles, CA, 2017},
doi = {10.1109/VR.2017.7892275},
interhash = {20d4c121c114e31bf3503308e7e070e3},
intrahash = {d351984ad5a8e5a19cfbf17b08c806fc},
keywords = {droth insync myown},
pages = {259-260},
timestamp = {2019-05-13T20:59:18.000+0200},
title = {Socially Immersive Avatar-Based Communication},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2017-IEEEVR-socim-preprint.pdf},
year = 2017
}