Virtual reality (VR) offers various opportunities for innovative therapeutic approaches, especially regarding self-related mind-body interventions. We introduce a VR body swap system enabling multiple users to swap their perspectives and appearances and evaluate its effects on virtual sense of embodiment (SoE) and perception- and cognition-based self-related processes. In a self-compassion-framed scenario, twenty participants embodied their personalized, photorealistic avatar, swapped bodies with an unfamiliar peer, and reported their SoE, interoceptive awareness (perception), and self-compassion (cognition). Participants' experiences differed between bottom-up and top-down processes. Regarding SoE, their agency and self-location shifted to the swap avatar, while their top-down self-identification remained with their personalized avatar. Further, the experience positively affected interoceptive awareness but not self-compassion. Our outcomes offer novel insights into the SoE in a multiple-embodiment scenario and highlight the need to differentiate between the different processes in intervention design. They raise concerns and requirements for future research on avatar-based mind-body interventions.
%0 Conference Paper
%1 dollinger2024bodyswap
%A Döllinger, Nina
%A Mal, David
%A Keppler, Sebastian
%A Wolf, Erik
%A Botsch, Mario
%A Israel, Johann Habakuk
%A Latoschik, Marc Erich
%A Wienrich, Carolin
%B 2024 CHI Conference on Human Factors in Computing Systems
%D 2024
%K c.wienrich dmal ewolf myown ndoel nidoel piis vitras
%P 1-18
%R 10.1145/3613904.3642328
%T Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy
%U https://downloads.hci.informatik.uni-wuerzburg.de/2024-chi-bodyswap-preprint.pdf
%X Virtual reality (VR) offers various opportunities for innovative therapeutic approaches, especially regarding self-related mind-body interventions. We introduce a VR body swap system enabling multiple users to swap their perspectives and appearances and evaluate its effects on virtual sense of embodiment (SoE) and perception- and cognition-based self-related processes. In a self-compassion-framed scenario, twenty participants embodied their personalized, photorealistic avatar, swapped bodies with an unfamiliar peer, and reported their SoE, interoceptive awareness (perception), and self-compassion (cognition). Participants' experiences differed between bottom-up and top-down processes. Regarding SoE, their agency and self-location shifted to the swap avatar, while their top-down self-identification remained with their personalized avatar. Further, the experience positively affected interoceptive awareness but not self-compassion. Our outcomes offer novel insights into the SoE in a multiple-embodiment scenario and highlight the need to differentiate between the different processes in intervention design. They raise concerns and requirements for future research on avatar-based mind-body interventions.
@inproceedings{dollinger2024bodyswap,
abstract = {Virtual reality (VR) offers various opportunities for innovative therapeutic approaches, especially regarding self-related mind-body interventions. We introduce a VR body swap system enabling multiple users to swap their perspectives and appearances and evaluate its effects on virtual sense of embodiment (SoE) and perception- and cognition-based self-related processes. In a self-compassion-framed scenario, twenty participants embodied their personalized, photorealistic avatar, swapped bodies with an unfamiliar peer, and reported their SoE, interoceptive awareness (perception), and self-compassion (cognition). Participants' experiences differed between bottom-up and top-down processes. Regarding SoE, their agency and self-location shifted to the swap avatar, while their top-down self-identification remained with their personalized avatar. Further, the experience positively affected interoceptive awareness but not self-compassion. Our outcomes offer novel insights into the SoE in a multiple-embodiment scenario and highlight the need to differentiate between the different processes in intervention design. They raise concerns and requirements for future research on avatar-based mind-body interventions.},
added-at = {2024-02-29T15:11:31.000+0100},
author = {Döllinger, Nina and Mal, David and Keppler, Sebastian and Wolf, Erik and Botsch, Mario and Israel, Johann Habakuk and Latoschik, Marc Erich and Wienrich, Carolin},
biburl = {https://www.bibsonomy.org/bibtex/2dd5ee9c174e2308a2d6e39474f11caa5/hci-uwb},
booktitle = {2024 CHI Conference on Human Factors in Computing Systems},
doi = {10.1145/3613904.3642328},
interhash = {92800e62dd3406a2008de931dfcf2a41},
intrahash = {dd5ee9c174e2308a2d6e39474f11caa5},
keywords = {c.wienrich dmal ewolf myown ndoel nidoel piis vitras},
pages = {1-18},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body Therapy},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2024-chi-bodyswap-preprint.pdf},
year = 2024
}