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The Possibility of Inducing the Proteus Effect for Social VR Users

A. Oyanagi, T. Narumi, J. Lugrin, K. Aoyama, K. Ito, T. Amemiya, and M. Hirose. HCI International 2022 -- Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence , page 143--158. Cham, Springer Nature Switzerland, (2022)

Abstract

The Proteus effect in Virtual Reality (VR) happens when the user's behavior or attitude are affected by their avatar's appearance. The virtual body appearance is somehow affecting the emotional, behavioral and psychological state of its user. In recent years, manipulation of an avatar has become a more common situation because of social VR platforms. It is considered that the Proteus effect can be induced even for social VR users. However, there are possibilities to disrupt the Proteus effect by becoming accustomed to embodying an avatar or attachment to their avatar.

Links and resources

DOI:
10.1007/978-3-031-21707-4_11
URL:
https://link.springer.com/chapter/10.1007/978-3-031-21707-4_11
BibTeX key:
10.1007/978-3-031-21707-4_11
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