D. Götz, and S. von Mammen. Proceedings of the 18th International Conference on the Foundations of Digital Games, New York, NY, USA, Association for Computing Machinery, (2023)
DOI: 10.1145/3582437.3582486
Abstract
A modular game engine facilitates development of game technologies and game contents. The latter includes content creation by the player in the form of modding. Based on a requirements analysis to meet the needs of developers, gamers and modders, we present a novel concept for a fully modular game engine. This concept includes a module system, which allows additional code to be loaded at runtime, and various support systems that simplify the use of the engine and the creation of modules. We present a proof-of-concept implementation, underline its fulfillment of the unearthed requirements, and demonstrate its use.
%0 Conference Paper
%1 Gotz:2023aa
%A Götz, Daniel
%A von Mammen, Sebastian
%B Proceedings of the 18th International Conference on the Foundations of Digital Games
%C New York, NY, USA
%D 2023
%I Association for Computing Machinery
%K myown
%R 10.1145/3582437.3582486
%T Modulith: A Game Engine Made for Modding
%U https://downloads.hci.informatik.uni-wuerzburg.de/2023-FDG-Modulith.pdf
%X A modular game engine facilitates development of game technologies and game contents. The latter includes content creation by the player in the form of modding. Based on a requirements analysis to meet the needs of developers, gamers and modders, we present a novel concept for a fully modular game engine. This concept includes a module system, which allows additional code to be loaded at runtime, and various support systems that simplify the use of the engine and the creation of modules. We present a proof-of-concept implementation, underline its fulfillment of the unearthed requirements, and demonstrate its use.
%@ 9781450398558
@inproceedings{Gotz:2023aa,
abstract = {A modular game engine facilitates development of game technologies and game contents. The latter includes content creation by the player in the form of modding. Based on a requirements analysis to meet the needs of developers, gamers and modders, we present a novel concept for a fully modular game engine. This concept includes a module system, which allows additional code to be loaded at runtime, and various support systems that simplify the use of the engine and the creation of modules. We present a proof-of-concept implementation, underline its fulfillment of the unearthed requirements, and demonstrate its use.},
added-at = {2023-06-04T15:22:39.000+0200},
address = {New York, NY, USA},
articleno = {3},
author = {G\"{o}tz, Daniel and von Mammen, Sebastian},
bdsk-url-1 = {https://downloads.hci.informatik.uni-wuerzburg.de/2023-FDG-Modulith.pdf},
bdsk-url-2 = {https://doi.org/10.1145/3582437.3582486},
biburl = {https://www.bibsonomy.org/bibtex/2f503de876265ce3d18936e1ad8b85abd/hci-uwb},
booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games},
date-added = {2024-08-02 08:43:48 +0200},
date-modified = {2024-08-02 08:43:59 +0200},
doi = {10.1145/3582437.3582486},
interhash = {6dade4c4418142ba66ce544d70c81a8f},
intrahash = {f503de876265ce3d18936e1ad8b85abd},
isbn = {9781450398558},
keywords = {myown},
location = {Lisbon, Portugal},
numpages = {8},
publisher = {Association for Computing Machinery},
series = {FDG '23},
timestamp = {2024-11-21T09:27:11.000+0100},
title = {Modulith: A Game Engine Made for Modding},
url = {https://downloads.hci.informatik.uni-wuerzburg.de/2023-FDG-Modulith.pdf},
year = 2023
}