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Horde Battle III or How to Dismantle a Swarm

J. Büttner, C. Merz, and S. von Mammen. 2020 IEEE Conference on Games (CoG) , page 640-641. Osaka, Japan, IEEE, (2020)

Abstract

In this demo paper, we present the design of a virtual reality (VR) first-person shooter (FPS) in which the player fends off waves of hostile flying swarm robots that took over the Earth. The purpose of this serious game is to train the player in understanding networks by learning how to dismantle them. We explain the play and game mechanics and the level designs tailored to provide an engaging experience and to re-enforce the network perspective of the swarm dynamics.

Links and resources

DOI:
10.1109/CoG47356.2020.9231746
BibTeX key:
9231746
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