Technology is the one changing ever, and major technological innovations can make a paradigm shifts. The computer network known as the Internet is one such innovation. After affecting sweeping changes in the way people communicate and do business, the Internet is perched to bring about a paradigm shift in the way people learn. Consequently, a major change may also be coming in the way educational materials are designed, developed, and delivered to the learner. An instructional technology called “learning objects” currently leads other candidates for the position of technology of choice in the next generation of instructional design, development, and delivery. This paper aims to address the reusability, generativity, adaptability, and scalability of the content designed using the learning objects. Object-orientation highly values the creation of components (called “objects”) that can be reused in multiple contexts. This is the fundamental idea behind learning objects.
%0 Journal Article
%1 IJACSA.2011.021016
%A Senthil Kumar J Dr S.K.Srivatsa, Ph.D
%D 2011
%J International Journal of Advanced Computer Science and Applications(IJACSA)
%K learning network, objects., paradigm,Technology
%N 10
%T Quality EContent Design using Reusability approach
%U http://ijacsa.thesai.org/
%V 2
%X Technology is the one changing ever, and major technological innovations can make a paradigm shifts. The computer network known as the Internet is one such innovation. After affecting sweeping changes in the way people communicate and do business, the Internet is perched to bring about a paradigm shift in the way people learn. Consequently, a major change may also be coming in the way educational materials are designed, developed, and delivered to the learner. An instructional technology called “learning objects” currently leads other candidates for the position of technology of choice in the next generation of instructional design, development, and delivery. This paper aims to address the reusability, generativity, adaptability, and scalability of the content designed using the learning objects. Object-orientation highly values the creation of components (called “objects”) that can be reused in multiple contexts. This is the fundamental idea behind learning objects.
@article{IJACSA.2011.021016,
abstract = {Technology is the one changing ever, and major technological innovations can make a paradigm shifts. The computer network known as the Internet is one such innovation. After affecting sweeping changes in the way people communicate and do business, the Internet is perched to bring about a paradigm shift in the way people learn. Consequently, a major change may also be coming in the way educational materials are designed, developed, and delivered to the learner. An instructional technology called “learning objects” currently leads other candidates for the position of technology of choice in the next generation of instructional design, development, and delivery. This paper aims to address the reusability, generativity, adaptability, and scalability of the content designed using the learning objects. Object-orientation highly values the creation of components (called “objects”) that can be reused in multiple contexts. This is the fundamental idea behind learning objects.
},
added-at = {2014-02-21T08:00:08.000+0100},
author = {{Senthil Kumar J Dr S.K.Srivatsa}, Ph.D},
biburl = {https://www.bibsonomy.org/bibtex/2fa7ffb73ceab0634e20be10f99e5301d/thesaiorg},
interhash = {0a53d04995d4ef8c74d7dfadee814f4e},
intrahash = {fa7ffb73ceab0634e20be10f99e5301d},
journal = {International Journal of Advanced Computer Science and Applications(IJACSA)},
keywords = {learning network, objects., paradigm,Technology},
number = 10,
timestamp = {2014-02-21T08:00:08.000+0100},
title = {{Quality EContent Design using Reusability approach}},
url = {http://ijacsa.thesai.org/},
volume = 2,
year = 2011
}