This work in progress report demonstrates a novel approach for be-
havioral augmentations in Virtual Reality (VR). Using a large scale
tracking system, groups of five users explored a virtual museum.
We investigated how augmenting social interactions impacts this
experience, by designing behavioral transformations for behavio-
ral phenomena in social interactions. Preliminary data indicate a
reduction of perceived isolation, and a more thought-provoking ex-
perience with active behavioral augmentation