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%0 Journal Article
%1 OHagan2012
%A O'Hagan, Minako
%D 2012
%I John Benjamins Publishing Company
%J Translation Spaces
%K crowdsourcing,culturalization game games,gamification,social localization,transmedia,video networking of translation
%P 123--141
%T Translation as the new game in the digital era
%U http://www.ingentaconnect.com/content/jbp/ts/2012/00000001/00000001/art00007
%V 1
@article{OHagan2012,
added-at = {2015-12-01T11:35:13.000+0100},
author = {O'Hagan, Minako},
biburl = {https://www.bibsonomy.org/bibtex/2fab75030913a41a2874d895350292407/sofiagruiz92},
interhash = {4550fa9a11cb0161e44c8c54a5614a91},
intrahash = {fab75030913a41a2874d895350292407},
issn = {2211-3711},
journal = {Translation Spaces},
keywords = {crowdsourcing,culturalization game games,gamification,social localization,transmedia,video networking of translation},
mendeley-tags = {crowdsourcing,culturalization of games,gamification,social networking localization,transmedia,video game translation},
pages = {123--141},
publisher = {John Benjamins Publishing Company},
timestamp = {2015-12-01T11:35:13.000+0100},
title = {{Translation as the new game in the digital era}},
url = {http://www.ingentaconnect.com/content/jbp/ts/2012/00000001/00000001/art00007},
volume = 1,
year = 2012
}