Abstract
The term Learning Object, first popularized by Wayne Hodgins in 1994
when he named the CedMA working group \"Learning Architectures, APIs
and Learning Objects\", has become the Holy Grail of content creation
and aggregation in the computer-mediated learning field. The terms
Learning Objects (LOs) and Reusable Learning Objects are frequently
employed in uncritical ways, thereby reducing them to mere slogans.
The serious lack of conceptual clarity and reflection is evident
in the multitude of definitions and uses of LOs. The objectives of
this paper are to assess current definitions of the term Learning
Object, to articulate the foundational principles for developing
a concept of LOs, and to provide a methodology and broad set of guidelines
for creating LOs.
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