Mastersthesis,

Facilitating the Education of Game Development

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Otto-von-Guericke-University Magdeburg, Magdeburg, Diplomarbeit, (December 2005)

Abstract

This thesis focuses on game development and educational benefits gained from teaching games to university students. Its primary objective is to outline the basics of game development and show how prototyping tools can help educators set up an academic game development course. In this thesis you will also find a classification of many game development tools used in academia for teaching game development to students. The thesis lists advantages and disadvantages of those development tools for easy comparison. It also introduces different focus points in the education of game development as well as the approaches known to the author. Towards the end it demonstrates a rather extraordinary approach towards a game prototyping tool for academics using the high-level programming and multimedia environment Squeak. While not being used in the industry, it provides a solid learning approach to university students getting introduced to game development and programming. The author has derived some of his arguments for educational game development tools from discussions with industry veterans like Bob Bates, Bruce Shelley, Jochen Hamma, or David A. Smith, and leading game professors in Europe like Mark Overmars. The interviews alone make this thesis an interesting read for anyone remotely interested in supporting the academic offspring for game development.

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