Gamification: Using Game-design Elements in Non-gaming Contexts
, , , , and .
Proceedings of the SIGCHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '11), Vancouver, Canada, page 2425--2428. New York, ACM, (2011)

'Gamification' is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement. The recent introduction of 'gamified' applications to large audiences promises new additions to the existing rich and diverse research on the heuristics, design patterns and dynamics of games and the positive UX they provide. However, what is lacking for a next step forward is the integration of this precise diversity of research endeavors. Therefore, this workshop brings together practitioners and researchers to develop a shared understanding of existing approaches and findings around the gamification of information systems, and identify key synergies, opportunities, and questions for future research.
  • @villeh
  • @flint63
  • @dblp
This publication has not been reviewed yet.

rating distribution
average user rating0.0 out of 5.0 based on 0 reviews
    Please log in to take part in the discussion (add own reviews or comments).