Zusammenfassung
This article describes the design, implementation, and evaluation
of MiMaze, a distributed multiplayer game on the Internet, and, more
precisely, it describes the design of dedicated transmission control
mechanisms. MiMaze is implemented on a completely distributed
communication architecture based on the IP multicast protocol suite
(RTP/UDP/IP). This is the first work to analyze a distributed
interactive game on the multicast Internet. The major element of the
MiMaze architecture is a distributed synchronization mechanism that
guarantees the consistency of the game regardless of network delay. This
article provides on evaluation of the MiMaze game on the MBone, and
discusses approaches to monitor and evaluate this new type of
application. The main contribution of this work is to show, based on on
example, the feasibility of this new family of applications on a
best-effort network. It is shown that real-time interactivity can be
maintained, provided that some level of inconsistency can be tolerated
by the application. This work also highlights the role of multicast as
an enabling technology for a real-time Internet
Nutzer