This editorial provides an overview of the three accepted papers for the AIS THCI special issue on adaptive and intelligent gamification designs. The first paper examines conversational agents and how one can use gamification to make the design more engaging. The second study focuses on mobile fitness apps and analyzes the role that personality plays in apps and game designs. Finally, the third paper examines gamification in a virtual laboratory environment. Aligned with current work, we present future research directions that involve generative AI, the metaverse, and a shift in gamification research and practice in the future.
%0 Journal Article
%1 ls_leimeister
%A Janson, Andreas
%A Schmidt-Kraepelin, Manuel
%A Schöbel, Sofia
%A Sunyaev, Ali
%D 2023
%J AIS Transactions on Human-Computer Interaction (THCI)
%K Artificial_Intelligence Gamification Personalization Virtual_Worlds itegpub pub_aja pub_ssc u3bpub
%N 2
%P 136-145
%R 10.17705/1thci.00186
%T Special Issue Editorial: Adaptive and Intelligent Gamification Design
%U https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_938.pdf
%V 15
%X This editorial provides an overview of the three accepted papers for the AIS THCI special issue on adaptive and intelligent gamification designs. The first paper examines conversational agents and how one can use gamification to make the design more engaging. The second study focuses on mobile fitness apps and analyzes the role that personality plays in apps and game designs. Finally, the third paper examines gamification in a virtual laboratory environment. Aligned with current work, we present future research directions that involve generative AI, the metaverse, and a shift in gamification research and practice in the future.
@article{ls_leimeister,
abstract = {This editorial provides an overview of the three accepted papers for the AIS THCI special issue on adaptive and intelligent gamification designs. The first paper examines conversational agents and how one can use gamification to make the design more engaging. The second study focuses on mobile fitness apps and analyzes the role that personality plays in apps and game designs. Finally, the third paper examines gamification in a virtual laboratory environment. Aligned with current work, we present future research directions that involve generative AI, the metaverse, and a shift in gamification research and practice in the future.},
added-at = {2023-07-05T09:45:30.000+0200},
author = {Janson, Andreas and Schmidt-Kraepelin, Manuel and Schöbel, Sofia and Sunyaev, Ali},
biburl = {https://www.bibsonomy.org/bibtex/2a633da2a76da2a4cbe4b17128bd2c64a/ls_leimeister},
doi = {10.17705/1thci.00186},
interhash = {9a64fe253efe0bccd2a2900a70eee70e},
intrahash = {a633da2a76da2a4cbe4b17128bd2c64a},
issn = {1944-3900},
journal = {AIS Transactions on Human-Computer Interaction (THCI)},
keywords = {Artificial_Intelligence Gamification Personalization Virtual_Worlds itegpub pub_aja pub_ssc u3bpub},
language = {English},
number = 2,
pages = {136-145},
timestamp = {2023-07-05T10:23:34.000+0200},
title = {Special Issue Editorial: Adaptive and Intelligent Gamification Design},
url = {https://pubs.wi-kassel.de/wp-content/uploads/2023/07/JML_938.pdf},
volume = 15,
year = 2023
}