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%0 Journal Article
%1 pietrzak2014
%A Pietrzak, Eva
%A Pullman, Stephen
%A McGuire, Annabel
%D 2014
%I Mary Ann Liebert, Inc. 140 Huguenot Street, 3rd Floor New Rochelle, NY 10801 USA
%J GAMES FOR HEALTH: Research, Development, and Clinical Applications
%K excluded no_rct scholar vr
%N 4
%P 202--214
%T Using virtual reality and videogames for traumatic brain injury rehabilitation: a structured literature review
%V 3
@article{pietrzak2014,
added-at = {2019-12-08T16:13:49.000+0100},
author = {Pietrzak, Eva and Pullman, Stephen and McGuire, Annabel},
biburl = {https://www.bibsonomy.org/bibtex/23ee63c72cdbc1b3ae8a891e1a15d83dd/thegreatemu},
interhash = {dc8a504e99359e929317e2829aaffd89},
intrahash = {3ee63c72cdbc1b3ae8a891e1a15d83dd},
journal = {GAMES FOR HEALTH: Research, Development, and Clinical Applications},
keywords = {excluded no_rct scholar vr},
number = 4,
pages = {202--214},
publisher = {Mary Ann Liebert, Inc. 140 Huguenot Street, 3rd Floor New Rochelle, NY 10801 USA},
timestamp = {2019-12-08T16:13:49.000+0100},
title = {Using virtual reality and videogames for traumatic brain injury rehabilitation: a structured literature review},
volume = 3,
year = 2014
}