Abstract
The application of game elements in an educational context requires a formalization of the design process. Some recurring problems are often found during this process, mostly related with student engagement and participation in learning activities, shared beyond a specific course or syllabus. On that regard, design patterns are a useful tool that helps to identify and standardize those problems, providing a transferable solution. In this paper, we present a template serving as a guideline in the creation of learning design patterns that intend to offer a gamification-based solution, as well as the collaborative design methodology used for the development and validation of several design patterns with this approach.
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