Curriculum Vitae

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name ge-uwb
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my publications

Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges. In i-com Journal of Interactive Media, (14) 2: 107-114, Year 2015.
The Computer after Me: Awareness and Self-Awareness in Autonomic Systems. editor(s) Pitt, Jeremy. 83--102, World Scientific Press, Year 2014.
Evolution of Controllers for Robot-Plant Bio-Hybdrids: A Simple Case Study Using a Model of Plant Growth and Motion. Proceedings of 25. Workshop Computational Intelligence. 67--86, KIT Scientific Publishing, Dortmund, Year 2015.
FaceBo: Real-Time Face and Body Tracking for Faithful Avatar Synthesis. in proceedings of IEEE Virtual Reality (IEEE VR) conference 2016 . editor(s) IEEE. Year 2016.
An Organic Computing Approach to Self-Organizing Robot Ensembles. In Frontiers in Robotics and AI, (3) 67, Frontiers, Year 2016.
Swarm Grammars GD: Interactive Exploration of Swarm Dynamics and Structural Development. ALIFE 14: The International Conference on the Synthesis and Simulation of Living Systems. 312--320, MIT press, Year 2014.
Evolutionary Swarm Design: How Can Swarm-based Systems Help to Generate and Evaluate Designs?. In DESIGN Principles & Practices: An International Journal, (3) 371--386, Year 2009.
Artistic Exploration of the Worlds of Digital Developmental Swarms. In LEONARDO, (44) 5--13, Year 2011.
Alpha IVBO - Construction of a Scale
Measure the Illusion of Virtual Body
nership
.
Proceedings of the 35th Annual ACM Conference on Human Factors in Computing Systems . Denver, CO, Year 2017.
Understanding-what" or " understanding-how": mirroring or mentalizing other person's actions. A new approach to neuroimaging of the social brain. Poster presented at the 2. Scientific Symposium of the B.Sc./M.Sc. Neuroscience, University of Cologne, Germany. Year 2016.
Socially Immersive Avatar-Based Communication. Proceedings of the 24th IEEE Virtual Reality (IEEE VR) conference 2017. Year 2017.
Robot gardens: an augmented reality prototype for plant-robot biohybrid systems. Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology. 139--142, Year 2016.
Audio feedback and illusion of virtual body ownership in mixed reality.. VRST. editor(s) Kranzlmüller, Dieter and Klinker, Gudrun. 309-310, ACM, Year 2016.
Eye-tracking Made Easy. In Poster presented at the 9th Conference of the Media Psychology Division (German Psychological Society), Year 2015.
Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture. Applications of Evolutionary Computing, Proceedings Part II. Lecture Notes in Computer Science, 6625: 364-373, Springer Verlag, Torino, Italy, Year 2011.
A Human-in-the-Loop Environment for Developmental Biology. Proceedings of the ECAL 2017. 475-482, MIT Press, Lyon, France, Year 2017.
Decentralised trust-management inspired by ant pheromones. In International Journal of Mobile Network Design and Innovation, (7) 1: 46--55, Inderscience Publishers (IEL), Year 2017.
Remarks on the future of AI: machines and communication. In Annals of Mathematics and Artificial Intelligence: Special Issue: Essays on Mathematics and AI -- Personal Perspectives: Past, Present and Future 20th Anniversary of the Annals of Mathematics and Artificial Intelligence, (61) 1: 41--46, Year 2011.
Adaptive Modularization of the MAPK Signaling Pathway Using the Multiagent Paradigm. Parallel Problem Solving from Nature -- PPSN XI. Lecture Notes in Computer Science, (6239) 401-410, Springer Verlag, Krakow, Poland, Year 2010.
Swarm-driven idea models - From insect nests to modern architecture. Eco-Architecture 2008, Second International Conference on Harmonisation Between Architecture and Nature. editor(s) Brebbia, Carlos. 117--126, WIT Press, Algarve, Portugal, Year 2008.
The Use of Virtual Characters to Assess and Train Non-Verbal Communication in High-Functioning Autism. In Frontiers in Human Neuroscience, (8) 807, Year 2014.
Design and Evaluation of an Extended Learning Classifier-Based StarCraft Micro AI. Applications of Evolutionary Computation. 669--681, Springer, Year 2016.
Breaking Bad Behaviours: A New Tool for Learning Classroom Management using Virtual Reality. In Frontiers in ICT, (3) 26, Year 2016.
EvoShelf : A System for Managing and Exploring Evolutionary Data. Parallel Problem Solving in Nature (PPSN). Lecture Notes in Computer Science, 310--319, Springer, Year 2010.
The Effect of Avatar Realism in Immersive Social Virtual Realities. 23rd ACM Symposium on Virtual Reality Software and Technology (VRST). Year 2017.
A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design. In ITcon: Special Issue CAAD and Innovation, (17) pp. 239--257, Year 2012.
Cyber sick but still having fun. Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology. 325--326, Year 2016.
LINDSAY Virtual Human: Multi-scale, Agent-based, and Interactive. editor(s) J. Kołodziej, S. U. Khan and Burczyński, T.. Advances in Intelligent Modelling and Simulation: Artificial Intelligence-based Models and Techniques in Scalable Computing, (422) 327--349, Springer Verlag, Year 2012.
Come Fly with Me-Perceive the World through a Mosquito's Senses. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. 1--4, Year 2016.
Neozoa: An immersive, interactive sandbox for the study of competing. K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR), IEEE Virtual Reality Workshop on. 5--10, Year 2016.
The Study of Interpersonal Communication Using Virtual Environments and Digital Animation: Approaches and Methodologies . Presentation on the 66th Annual Conference of the International Communication Association (ICA), June 9-13 2016, Fukuoka, Japan. Year 2016.
Self-Organisation in Games, Games on Self-Organisation. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. 1--8, Year 2016.
Hierarchical Self-Organized Learning in Agent-Based Modeling of the MAPK Signaling Pathway. CEC 2011, IEEE Congress on Evolutionary Computation. 2245--2251, IEEE Press, New Orleans, Louisiana, Year 2011.
Swarm-based Computational Development. Morphogenetic Engineering: Toward Programmable Complex Systems. editor(s) R. Doursat, H. Sayama, O. Michel. Understanding Complex Systems, Springer Verlag, Year 2012.
Pick Again: Self-Adaptive Warehouse Commissioning. ARCS 2017; 30th International Conference on Architecture of Computing Systems; Proceedings of. 1--7, Year 2017.
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic. VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications. 179--183, IEEE Press, New York, Year 2015.
Organic Data: Ein sicheres, dezentralisiertes Big Data Konzept. Proceedings of INFORMATIK 2014: Big Data - Komplexität meistern. Lecture Notes in Informatics, 1241--1252, Springer, Stuttgart, Germany, Year 2014.
Component-Based Networking for Simulations in Medical Education. IEEE Symposium on Computers and Communications, ISCC'10. 975--979, IEEE Press, Riccione, Italy, Year 2010.
Modeling and Understanding the Human Body with SwarmScript. In The Digital Patient: Advancing Healthcare, Research, and Education, 149--169, John Wiley & Sons, Inc, Year 2015.
SIAMC - A Socially Immersive Avatar Mediated Communication Platform. Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, VRST 2016, Munich, Germany, 2-4 November. editor(s) Kranzlmüller, Dieter and Klinker, Gudrun. 357-358, ACM, Year 2016.
Breaking bad behavior: immersive training of class room management.. VRST. editor(s) Kranzlmüller, Dieter and Klinker, Gudrun. 317-318, ACM, Year 2016.
OCbotics: An Organic Computing Approach to Collaborative Robotic Swarms. Swarm Intelligence (SIS), 2014 IEEE Symposium on. 1--8, Year 2014.
Time Series Evolution for Integrating Developmental Processes. Proceedings of the European Conference on Artificial Life 2015 (ECAL). 320--324, Year 2015.
Evolving a Facade-Servicing Quadrotor Ensamble. Proceedings of COGNITIVE 2016 the Eighth International Conference on Advanced Cognitive Technologies and Applications (COGNITIVE). 16--21, ThinkMind, Rome, Italy, Year 2016.
Swarm Grammars - A New Approach to Dynamic Growth. Calgary, Canada, Year 2006.
Self-organized middle-out abstraction of complexity. In Awareness: Self-Awareness in Autonomic Systems, Year 2013.
Emotions of my kin: disambiguating expressive body movement in minimal groups . In Culture and Brain, (4) 1: 51-71, Year 2016.
Self-Organized Learning of Collective Behaviours in Agent-Based Simulations. ICCS 2011: 8th International Conference on Complex Systems. editor(s) et al., Hiroki Sayama. 543--555, NECSI Knowledge Press, Boston, USA, Year 2011.
Object tracking as job-scheduling problem. Seventh International Conference on Distributed Smart Cameras (ICDSC). 1-7, Year 2013.
Augmenting Human Gaze in Avatar-Mediated Communication (Poster). Interdisciplinary College in Günne, Year 2017.
Interactive Multi-Physics Simulation for Endodontic Treatment. Modeling and Simulation in Medicine Symposium. 36--41, Curran Associates, Inc., Year 2015.
Interfacial Design: Situating Contemporary Autopoietic Techniques within the Context of the Autonomy Project and Biotechnological Revolution. eCAADe 2010: Conference on Education and Research in Computer Aided Architectural Design in Europe. pp. 253--262, eCAADe and vdf Hochschulverlag AG, Zurich, Switzerland, Year 2010.
Swarm grammars: growing dynamic structures in 3D agent spaces.. In Digital Creativity, (18) 1: 54-64, Year 2007.
Distributed Resource Allocation as Co-Evolution Problem. Proceedings of the IEEE Congress on Evolutionary Computation (CEC). in press, IEEE Press, Vancouver, Canada, Year 2016.
What You See is What You Get: Channel Dominance in the Decoding of Affective Nonverbal Behavior Displayed by Avatars. Presentation on the 66th Annual Conference of the International Communication Association (ICA), June 9-13 2016, Fukuoka, Japan.. Year 2016.
SkyNetz: A Playful Experiential Robotics Simulator. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. 1--4, Year 2016.
A simplified inverse kinematic approach for embodied VR applications.. VR. editor(s) Höllerer, Tobias and Interrante, Victoria and Lécuyer, Anatole and Suma, Evan A.. 275-276, IEEE Computer Society, Year 2016.
What's on tonight: user-centered and situation-aware proposals for TV programmes. IUI 2006: 11th international conference on Intelligent user interfaces. 258--260, ACM Press, Sydney, Australia, Year 2006.
Evolutionary Swarm Design of Architectural Idea Models. Genetic and Evolutionary Computation Conference (GECCO) 2008. 143--150, ACM Press, Atlanta, USA, Year 2008.
Autonomous Self-Integration in Interwoven Systems. Proceedings of the 28th GI/ITG International Conference on Architecture of Computing Systems (ARCS). 9--10, Year 2015.
" Know thyselves"-Computational Self-Reflection in Collective Technical Systems. ARCS 2016; 29th International Conference on Architecture of Computing Systems; Proceedings of. 1--8, Year 2016.
The Spatiality of Swarms --- Quantitative Analysis of Dynamic Interaction Networks. Proceedings of Artificial Life XI. 662--669, MIT Press, Winchester, UK, Year 2008.
Cooperative Self-Optimisation of Network Protocol Parameters at Runtime. Proceedings of the 12th International Conference on Informatics in Control, Automation, and Robotics (ICINCO). Colmar, France, Year 2015.
Quantification of Signal Carriers for Emotion Recognition from Body Movement and Facial Affects. In Abstracts of the 18th European Conference on Eye Movements. Journal of Eye Movement Research, editor(s) Ansorge, U. and Ditye, T. and Florack, A. and Leder, H.. (8) 4: 192, Year 2015.
Beyond Stereotypes: Using VR-based Methods in Nonverbal Communication Research. 67th International Communication Association Annual Conference (ICA), San Diego, CA, USA, May 25-29, 2017.. Year 2017.
Adaptive agent abstractions to speed up spatial agent-based simulations. In Simulation Modelling Practice and Theory, (40) 144--160, Elsevier, Year 2014.
FakeMi: A Fake Mirror System for Avatar Embodiment Studies. Proceeding of the 22nd ACM Symposium on Virtual Reality Software and Technology (VRST). Year 2016.
Genetic Swarm Grammar Programming: Ecological Breeding like a Gardener. CEC 2007, IEEE Congress on Evolutionary Computation. editor(s) Srinivasan, Dipti and Wang, Lipo. 851--858, IEEE Press, Year 2007.
A Model and Pipeline for Interactive Simulation of Morphological Biology. Morphogenetic Engineering Workshop, at the European Conference on Artificial Life (ECAL) 2017 September 4, 2017. (2017) Year 2017.
Teaching bacteria how to dance. In Synthetic Biology, IET, (1) 36--40, Year 2007.
Pheromander: Real-time Strategy with Digital Pheromones. Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on. 1--4, Year 2016.
Cloud Computing - An Educational Game on Weather Phenomena. VS-GAMES 2015 - 7th International Conference on Games and Virtual Worlds for Serious Applications. 193--196, IEEE Press, New York, Year 2015.
The evolution of swarm grammars-growing trees, crafting art, and bottom-up design. In Computational Intelligence Magazine, IEEE, (4) 3: 10--19, IEEE, Year 2009.
Self-organized Middle-Out Abstraction. Self-Organizing Systems. editor(s) Bettstetter, Christian and Gershenson, Carlos. Lecture Notes in Computer Science, (6557) 26--31, Springer Verlag, Karslruhe, Germany, Year 2011.
Robotics for Self-Organised Construction. Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems. 156--165, IEEE Computer Society, Augsburg, Germany, Year 2016.
Swarming for Games: Immersion in Complex Systems. Applications of Evolutionary Computing, Proceedings Part II. Lecture Notes in Computer Science, 293--302, Springer Verlag, Tübingen, Germany, Year 2009.
Abstraction of agent interaction processes: Towards large-scale multi-agent models. In Simulation, (89) 4: 524--538, SAGE Publications, Year 2013.
CoSMoS in the Interactive Simulation Curriculum. Proceedings of the 2015 Workshop on Complex System Modelling and Simulation (CoSMoS). 85--106, Year 2015.
Evolving swarms that build 3D structures.. Congress on Evolutionary Computation. 1434-1441, IEEE, Year 2005.
An evolutionary approach to behavioural morphometrics. Proceedings of the Genetic and Evolutionary Computation Conference Companion. 83--84, Year 2017.
Virtual Constructive Swarms: Compositions and Inspirations. Applications of Evolutionary Computing, Proceedings of EvoWorkshops 2008. Lecture Notes in Computer Science, (4974) 491--496, Springer Verlag, Napoli, Italy, Year 2008.
Avatar Anthropomorphism and Acrophobia. Proceedings of the 22Nd ACM Conference on Virtual Reality Software and Technology. VRST '16, 315--316, ACM, New York, NY, USA, Year 2016.
PowerSurge: A Serious Game on Power Transmission Networks. Applications of Evolutionary Computation. 406--417, Springer, Year 2015.
Self-organised Construction with Revit. Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems. 157--159, IEEE Computer Society, Augsburg, Germany, Year 2016.
Avatar Realism and Social Interaction Quality in Virtual Reality . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference 2016. Year 2016.
ARCS Architectural Chameleon Skin. Proceedings of the 31st eCAADe Conference. editor(s) Stouffs, Rudi and Sariyildiz, Sevil. Computation and Performance, (1) 467-475, eCAADe and vdf Hochschulverlag AG, Year 2013.
``Know Thyself''-Computational Self-Reflection in Intelligent Technical Systems. IEEE Eighth International Conference on Self-Adaptive and Self-Organizing Systems Workshops (SASOW) . 150--159, Year 2014.
The Digital Aquarist: An Interactive Ecology Simulator. Proceedings of the European Conference on Artificial Life 2015 (ECAL). 389--396, Year 2015.
Controllers & inputs: Masters of puppets. editor(s) Banks, Jaime. (Avatar, assembled: The social and technical anatomy of digital bodies (Ch. 29)) Bern, Switzerland: Peter Lang, Year 2017.
A Graph-Based Developmental Swarm Representation and Algorithm. Swarm Intelligence. Lecture Notes in Computer Science, (6234) 1-12, Springer Verlag, Brussels, Belgium, Year 2010.

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