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Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.

, , and . IEEE Trans. Prof. Commun., 60 (2): 183-200 (2017)

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Cueing Gestures in a Seasons Simulation: Outcomes of an Embodied Learning Approach to Supporting Explanations., and . ICLS, International Society of the Learning Sciences, (2018)Conceptual Goals While Using a Simulation: Three Different Sources and Learning Outcomes., and . ICLS, International Society of the Learning Sciences, (2018)Science Sims and Games: Best Design Practices and Fave Flops., , , , , , , , , and 6 other author(s). ICLS, International Society of the Learning Sciences, (2014)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , and 11 other author(s). ICLS, International Society of the Learning Sciences, (2020)Gestural Interactions of Embodied Educational Technology Using One-Shot Machine Learning., , , , , and . FG, page 996. IEEE Computer Society, (2017)Enhancing multimodal learning through personalized gesture recognition., , , and . J. Comput. Assist. Learn., 34 (4): 350-357 (2018)Learning With Media., , , and . J. Media Psychol. Theor. Methods Appl., (2019)Synergistic Scaffolding of Technologically-Enhanced STEM Learning in Informal Institutions., , , , , , , , , and 1 other author(s). ICLS, International Society of the Learning Sciences, (2014)Generating a learning stance through perspective-taking in a virtual environment.. Comput. Hum. Behav., 28 (4): 1130-1139 (2012)Promises and Perils of Using Digital Tools in Informal Science Learning Environments: Design Considerations for Learning., , , , , and . CSCL (2), page 213-215. International Society of the Learning Sciences, LuLu, Amazon, (2013)