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Mining informativeness in scene graphs: Prioritizing informative relations in Scene Graph Generation for enhanced performance in applications.

, , , , and . Pattern Recognit. Lett., (2025)

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Overview of the CLEF 2024 JOKER Track - Automatic Humour Analysis., , , , , and . CLEF (2), volume 14959 of Lecture Notes in Computer Science, page 165-182. Springer, (2024)Humorous Wordplay Generation in French., , , and . CLEF (Working Notes), volume 3180 of CEUR Workshop Proceedings, page 1793-1806. CEUR-WS.org, (2022)Overview of JOKER 2023 Automatic Wordplay Analysis Task 2 - Pun Location and Interpretation., , , , , and . CLEF (Working Notes), volume 3497 of CEUR Workshop Proceedings, page 1804-1817. CEUR-WS.org, (2023)Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality., , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2020)CLEF 2025 JOKER Lab: Humour in the Machine., , , and . ECIR (5), volume 15576 of Lecture Notes in Computer Science, page 389-397. Springer, (2025)Designing an LLM Powered User-Centered Knowledge Graph for Social Robot to Mitigate Loneliness Among University Students., , , , , and . HCII (2), volume 16702 of Lecture Notes in Computer Science, page 208-224. Springer, (2026)An Experimental Environment for Narrative Cue Evaluation in Virtual Reality., , , and . IVA, page 53:1-53:3. ACM, (2025)Overview of the CLEF 2022 JOKER Task 3: Pun Translation from English into French., , , , , , , , , and 3 other author(s). CLEF (Working Notes), volume 3180 of CEUR Workshop Proceedings, page 1681-1700. CEUR-WS.org, (2022)What killed the cat again? Towards a logical formalization of curiosity (and suspense, and surprise) in narratives with an experimental use of LLM for capturing causality., , , and . JIAF-JFPDA, page 18-27. (2025)Conference Talk Training With a Virtual Audience System., , , , and . VRST, page 58:1-58:3. ACM, (2021)