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Acceptance and perceptions of interactive location-tracking displays., , , , and . PerDis, page 17:1-17:7. ACM, (2019)Seek'N'Share: a platform for location-based collaborative mobile learning., , , , , , , , , and 2 other author(s). MUM, page 38:1-38:4. ACM, (2013)Mobile Interaction with Elevators: Improving People Flow in Complex Buildings., , , , , , , , and . MindTrek, page 43. ACM, (2013)Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren., , , , , , , , , and 1 other author(s). Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 308-319. Springer, (2013)Overcoming socio-technical challenges for cross-cultural collaborative applications., , , , , and . IDC, page 325-336. ACM, (2018)SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities., , , , and . Interact. Comput., 24 (5): 374-386 (2012)Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren., , , , and . IDC, page 153-160. ACM, (2019)"It's Natural to Grab and Pull": Retrieving Content from Large Displays Using Mid-Air Gestures., , , , and . IEEE Pervasive Computing, 16 (3): 70-77 (2017)SymbolChat: Picture-Based Communication Platform for Users with Intellectual Disabilities., , , , and . ICCHP (2), volume 7383 of Lecture Notes in Computer Science, page 279-286. Springer, (2012)Designing Gesture-Based Control for Factory Automation., , , , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 202-209. Springer, (2013)