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Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.

, , , and . Pers. Ubiquitous Comput., 6 (5/6): 443-458 (2002)

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Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home., , , , , , and . Conference on Designing Interactive Systems, page 71-80. ACM, (2004)Reality portals., and . VRST, page 11-18. ACM, (1999)Configuring the Ubiquitous Home., , , , , , and . COOP, page 227-242. IOS, (2004)Designing Leisure Applications for the Mundane Car-Commute., and . Personal and Ubiquitous Computing, 6 (3): 176-187 (2002)Designing storytelling technologies to encouraging collaboration between young children., , , , , , , , , and 4 other author(s). CHI, page 556-563. ACM, (2000)The interactive collaborative environments laboratory., , , , , , , , , and 1 other author(s). CHI Extended Abstracts, page 225-226. ACM, (2000)Assembling Connected Cooperative Residential Domains., , , , , , and . The Disappearing Computer, volume 4500 of Lecture Notes in Computer Science, page 120-142. Springer, (2007)Socially Intelligent Interfaces for Increased Energy Awareness in the Home., , , , , , and . CoRR, (2021)Designing Interactive Collaborative Environments., , , , , , , , , and . Collaborative Virtual Environments, Springer, (2001)Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment., , , and . Pers. Ubiquitous Comput., 6 (5/6): 443-458 (2002)