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A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum

, , and . Entertainment Computing, (2022)
DOI: 10.1016/j.entcom.2022.100539

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Augmented Reasoning in the Mirror World, and . 22nd ACM Conference on Virtual Reality Software and Technology (VRST 2016), page 313-314. ACM, (2016)Towards Learning Error-Driven Transformations for Information Extraction, , and . Working Notes of the LWA 2011 - Learning, Knowledge, Adaptation, (2011)Learning Transformation Rules for Information Extraction. (2011)Smart substitutional reality: Integrating the smart home into virtual reality, , , and . Entertainment Computing, (2019)Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems., , and . 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-4. IEEE, (2019)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum., , and . Entertain. Comput., (March 2023)Dynamic Context Integration through Modularized Ontologies and Semantic Blueprints, and . 5th International Workshop on Human-Agent Interaction Design and Models (HAIDM 2016), in conjunction with IJCAI 2016, (2016)A multi-method approach to compare presence, fear induction and desensitization in survival horror games within the reality-virtuality-continuum, , and . Entertainment Computing, (2022)Towards Serious Games and Applications in Smart Substitutional Reality., , and . VS-GAMES, page 1-8. IEEE Computer Society, (2018)