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Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone.

, , , , , , , , , , , , , and . VR Workshops, page 548-549. IEEE, (2021)

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Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)Tommi - A Web-Based Serious Game for Children Incentivizing a Healthy Lifestyle Combined with Environmental Awareness., , , , , and . HCI (48), volume 14731 of Lecture Notes in Computer Science, page 34-53. Springer, (2024)Bonkers Borders - A Serious AR Game of Boundaries Unfitting and Consequences Unwitting., , , and . VR Workshops, page 243-248. IEEE, (2023)GuessingCarbs - A Serious Game About Healthy Nutrition in Old Age Combining Virtual and Tangible Components., , , , and . HCI (40), volume 1583 of Communications in Computer and Information Science, page 407-415. Springer, (2022)Teaching Optical Principles in XR., , , , and . GI-Jahrestagung, volume P-337 of LNI, page 313-323. Gesellschaft für Informatik, Bonn, (2023)Shopping in between Realities-Using an Augmented Virtuality Smartphone in a Virtual Supermarket., , , , , , and . ISMAR, page 1161-1170. IEEE, (2023)Assist Me! - A Smartwatch Mobile Application for Early and Middle-Stage Alzheimer's Care., , , and . GALA, volume 16307 of Lecture Notes in Computer Science, page 214-224. Springer, (2025)Hydra - a Hybrid Controller for Multi-Haptic Feedback to Mimic Impulsive Forces in Virtual Reality., , , , , , and . VR Workshops, page 1125-1126. IEEE, (2026)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)Ludus Magnus - A Serious Game for Learning the Latin Language., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 51-61. Springer, (2021)