Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A Data Distribution Strategy for Parallel Point-Based Rendering., and . WSCG (Full Papers), page 1-8. (2005)Implementation of an Immersive Videogame: Legends of Girona., , , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 1-20 (2015)Information Theory Tools for Scene Discretization., , , and . Rendering Techniques, page 95-106. Springer, (1999)Optimal ray shooting in Monte Carlo radiosity., , , , and . Comput. Graph., 26 (2): 351-354 (2002)An efficient two steps algorithm for wide baseline image matching., , and . Vis. Comput., 25 (5-7): 677-686 (2009)A Theoretical Comparison of Monte Carlo Radiosity Algorithms., and . VMV, page 257-264. Aka GmbH, (2001)Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing., , , and . PBG@Eurographics, page 129-137. Eurographics Association, (2007)Advanced Global Illumination, 2nd edition, , , and . (2006)Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL., , , and . IC3D, page 1-6. IEEE, (2013)WBSDF for simulating wave effects of light and audio., , , , and . SIGGRAPH Posters, page 134:1. ACM, (2010)