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Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers.

, , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 291-305. Springer, (2022)

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Tabletop 3D Digital Map Interaction with Virtual Reality Handheld Controllers., , and . HCI (16), volume 13317 of Lecture Notes in Computer Science, page 291-305. Springer, (2022)An Evaluation of Virtual Reality for Terrain Assessment., , , and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 332-339. Springer, (2023)Calibration of Diverse Tracking Systems to Enable Local Collaborative Mixed Reality Applications., , , and . HCI (10), volume 12190 of Lecture Notes in Computer Science, page 63-80. Springer, (2020)Combining Low-Cost Eye Trackers for Dual Monitor Eye Tracking., , , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 3-12. Springer, (2016)CLEVR: A Customizable Interactive Learning Environment for Users with Low Vision in Virtual Reality., , , , and . ASSETS, page 58:1-58:4. ACM, (2020)Dynamic Gaussian Force Field Controlled Kalman Filtering For Pointing Interaction., and . MuC, page 261-270. Oldenbourg Verlag, (2013)Mouse-Based Hand Gesture Interaction in Virtual Reality., , , and . HCI (47), volume 1836 of Communications in Computer and Information Science, page 192-198. Springer, (2023)An Analysis of Accuracy Requirements for Automatic Eyetracker Recalibration at Runtime., , , and . HCI (27), volume 618 of Communications in Computer and Information Science, page 149-154. Springer, (2016)glueTK: A Framework for Multi-modal, Multi-display Interaction.. Karlsruhe Institute of Technology, (2014)VirtualTablet: Extending Movable Surfaces with Touch Interaction., , , and . VR, page 980-981. IEEE, (2019)