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Proposal for analyzing player emotions in an interactive narrative using story intention graphs.

, , and . FDG, page 60:1-60:4. ACM, (2017)

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Ice-Bound: A novel of reconfiguration., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)GameNet and GameSage: Videogame Discovery as Design Insight., , , , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Agency Reconsidered., , , and . DiGRA Conference, Digital Games Research Association, (2009)Teaching Responsible Conduct of Research Through an Interactive Storytelling Game., , , , , , and . CHI Extended Abstracts, page 1-10. ACM, (2020)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Prom Week., , , , , and . AIIDE, AAAI, (2013)Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad., , and . AIIDE, page 58-64. AAAI Press, (2015)Playing with the Strings: Designing Puppitor as an Acting Interface for Digital Games., , , and . AIIDE, page 250-257. AAAI Press, (2022)RoleModelVis: A Visualization of Logical Story Models., , , , , and . AIIDE, The AAAI Press, (2012)Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town., , and . AIIDE, page 204-210. AAAI Press, (2016)