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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games.

, , , , , and . Evaluating User Experience in Games, Springer, (2010)

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Preferred Interaction, Don't Leave Home without It!, , and . iiWAS, volume 214 of books@ocg.at, page 279-288. Austrian Computer Society, (2006)VRInstrument - Das virtuelle Piano., , , , and . GI Jahrestagung (2), volume 157 of Schriftenreihe der Österreichischen Computer-Gesellschaft, page 1213-1216. Konstanz UVK-Verl.-Ges., (2001)Advances in tangible interaction and ubiquitous virtual reality, , , , , , , , , and 1 other author(s). Pervasive Computing, IEEE, 7 (2): 90--96 (2008)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , and . Evaluating User Experience in Games, chapter 13, Springer, in press.(March 2010)Emerging technologies of augmented reality - interfaces and design., , and . Idea Group Publishing, (2007)Mixed Reality. From Rendering to Gaming with Pets., and . Int. J. Virtual Real., (2006)Image Based Shadowing in Real-Time Augmented Reality., , and . Int. J. Virtual Real., 5 (3): 1-7 (2006)Systematic Integration of Solution Elements: How Does Digital Creativity Support Change Group Dynamics?, , , and . Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction, page 547--565. Capetown, South Africa, (September 2013)Regional Undo/Redo Technique for Large Interactive Surfaces, , , and . CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, page 2855--2864. New York, NY, USA, ACM, (May 2012)Pocket6, , and . Proceedings of the Symposium on Spatial User Interaction, ACM, (October 2018)