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FaceBo: Real-Time Face and Body Tracking for Faithful Avatar Synthesis

, , , , and . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)

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Investigating Social Cognition with Motion Capture Technology - Presentation at the Diversity of Social Cognition Workshop, Cologne, , , and . (2015)Lehrbuch der Medienpsychologie, , and . Hogrefe, Verl. für Psychologie, (2004)The Use of Virtual Characters to Assess and Train Non-Verbal Communication in High-Functioning Autism, , , , and . Frontiers in Human Neuroscience, (2014)The effect of behavioral synchrony with black or white virtual agents on outgroup trust., , , , , , , , , and . Comput. Hum. Behav., (2018)Virtuelle Verkäufer. Die Wirkung von anthropomorphen Interface Agenten in WWW und e-commerce., , and . MuC, page 297-206. Teubner, (2003)Effects of Embodied Interface Agents and Their Gestural Activity., , and . IVA, volume 2792 of Lecture Notes in Computer Science, page 292-300. Springer, (2003)Do You Trust My Avatar? Effects of Photo-Realistic Seller Avatars and Reputation Scores on Trust in Online Transactions., , , , and . HCI (18), volume 8527 of Lecture Notes in Computer Science, page 461-470. Springer, (2014)What You See is What You Get: Channel Dominance in the Decoding of Affective Nonverbal Behavior Displayed by Avatars, , , , , and . Presentation at the 66th Annual Conference of the International Communication Association (ICA), June 9-13 2016, Fukuoka, Japan, (2016)Hello from the Other Side Behavioral Realism and Social Augmentation in Shared Virtual Environments, , and . Presentation at the 3rd Virtual Social Interaction Workshop, Bielefeld University, Bielefeld, (July 2017)Beyond Stereotypes: Using VR-based Methods in Nonverbal Communication Research, , and . (2017)