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Michael's Computer Game: A Case of Open Modelling, and . the Twenty Fifth Annual Conference of the International Group for the Psychology of Mathematics, 3, page 49--56. (2001)Learning Patterns for the design and deployment of Mathematical Games: Literature review, , , , , , , , , and 1 other author(s). Research Report, D40.1.1. Kaleidoscope network of excellence, (2006)Designing for Mathematical Abstraction., and . Int. J. Comput. Math. Learn., 15 (2): 81-97 (2010)Making Sense of Stochastic Variation and Causality in a Virtual Environment., and . Technol. Knowl. Learn., 18 (3): 121-147 (2013)The distributed developmental network - d2n: a social configuration to support design pattern generation, , and . Technology-enhanced learning: Design Patterns and Pattern Languages, Sense Publishers, Rotterdam, (2010)Connecting the equals sign., and . Int. J. Comput. Math. Learn., 11 (3): 301-325 (2006)Kaleidoscope JEIRP on Learning Patterns for the Design and Deployment of Mathematical Games: Final Report (2007-04-23 13:20:50), , , , , , , , , and 5 other author(s). (2006)An Elaboration of the Design Construct of Phenomenalisation, , and . 7th International Conference on Teaching Statistics, Brazil., (in press)IP Multicast of Real-Time MPEG over ATM., , , and . Computer Networks and ISDN Systems, 28 (14): 1929-1937 (1996)The construction of meanings for geometric construction: Two contrasting cases., and . Int. J. Comput. Math. Learn., 1 (3): 293-322 (1997)