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Unobtrusive monitoring of learners' interactions with educational games for measuring their working memory capacity.

, , , , , and . Br. J. Educ. Technol., 48 (2): 224-245 (2017)

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A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective., , , , and . Int. J. Inf. Commun. Technol. Educ., 14 (2): 1-16 (2018)Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study., , , and . J. Educ. Technol. Soc., 19 (1): 129-141 (2016)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Students' learning performance in a gamified and self-determined learning environment., , , and . OCTA, page 1-5. IEEE, (2020)Enhanced Federation and Reuse of E-Learning Components Using Cloud Computing., , , and . ICSLE, page 159-166. Springer, (2014)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)Graphical UML View from Extended Backus-Naur Form Grammars., and . ICALT, page 544-546. IEEE Computer Society, (2006)A Mobile Educational Game for Teaching Computer Architecture., , and . ICALT, page 161-163. IEEE Computer Society, (2015)An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy., , and . ICALT, page 724-725. IEEE Computer Society, (2010)Impact of Facebook as a Learning Tool on Learning Outcomes, Technology Acceptance, and Attitude., , , and . J. Cases Inf. Technol., 21 (4): 46-61 (2019)