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Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 537-539. IOS Press, (2012)Assessing the Quality of Experience of Cloud Gaming Services. Springer, (2023)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , and . QoMEX, page 1-3. IEEE, (2017)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , and . QoMEX, page 1-3. IEEE, (2019)QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)., , , , , , , , , and 33 other author(s). CoRR, (2020)NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction., , , , and . Multim. Tools Appl., 81 (3): 3181-3203 (2022)Gramene: a resource for comparative grass genomics., , , , , , , , , and 2 other author(s). Nucleic Acids Res., 30 (1): 103-105 (2002)Gramene: a bird's eye view of cereal genomes., , , , , , , , , and 10 other author(s). Nucleic Acids Res., 34 (Database-Issue): 717-723 (2006)Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model., , , , and . ACM Multimedia, page 915-923. ACM, (2022)Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications., , , and . MHV, page 108-109. ACM, (2022)