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Shader components: modular and high performance shader development.

, , , , and . ACM Trans. Graph., 36 (4): 100:1-100:11 (2017)

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Block and Detail: Scaffolding Sketch-to-Image Generation., , , , and . CoRR, (2024)Efficient BVH Construction via Approximate Agglomerative Clustering., , , and . High Performance Graphics, page 81-88. ACM, (2013)Learning Rare Category Classifiers on a Tight Labeling Budget., , , , and . ICCV, page 8403-8412. IEEE, (2021)An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation., , , , , , , , and . ACM Trans. Graph., 42 (4): 90:1-90:13 (August 2023)Beyond programmable shading: fundamentals., , , , , , and . SIGGRAPH Classes, page 9:1-9:21. ACM, (2008)KrishnaCam: Using a longitudinal, single-person, egocentric dataset for scene understanding tasks., , and . WACV, page 1-9. IEEE Computer Society, (2016)Multi-Resolution Weak Supervision for Sequential Data., , , , , , , , , and 1 other author(s). NeurIPS, page 192-203. (2019)Finding Layers Using Hover Visualizations., , , and . Graphics Interface, page 16:1-16:9. Canadian Human-Computer Communications Society / ACM, (2019)Perfectly Balanced: Improving Transfer and Robustness of Supervised Contrastive Learning., , , , , , and . ICML, volume 162 of Proceedings of Machine Learning Research, page 3090-3122. PMLR, (2022)A lazy object-space shading architecture with decoupled sampling., , and . High Performance Graphics, page 19-28. Eurographics Association, (2010)