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Creating an Educational Ecosystem for Design, Personal Fabrication and Invention

, and . Communities of Practice: Creating Learning Environments for Educators, 1, chapter 21, Information Age Publishing, Charlotte, NC, (2008)

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Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences., , , , , , , , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 626-635 (2014)Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only)., , , , , , , , and . SIGCSE, page 686. ACM, (2016)Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1326-1335 (2016)Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students., , , , , , , and . VR, page 131-140. IEEE Computer Society, (2016)Creating an Educational Ecosystem for Design, Personal Fabrication and Invention, and . Communities of Practice: Creating Learning Environments for Educators, 1, chapter 21, Information Age Publishing, Charlotte, NC, (2008)INNER-active journal., and . SRMC, page 51-54. ACM, (2004)Dancing alice: exploring embodied pedagogical strategies for learning computational thinking., , , , and . SIGCSE, page 91-96. ACM, (2014)SecondLook: Participatory Design Process to Create a Phone App that Detects Digital Dating Abuse., , , and . ICHI, page 320-327. IEEE Computer Society, (2016)Understanding Privacy and Trust Issues in a Classroom Affective Computing System Deployment., , , , and . HCI (25), volume 8028 of Lecture Notes in Computer Science, page 414-423. Springer, (2013)Character animation and embodiment in teaching computational thinking., , , , , , and . SIGGRAPH Posters, page 4:1. ACM, (2014)