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The experiences of setting up, developing and implementing a mobile learning project in Croatia: The SCOLLAm project., , and . FIE, page 1-5. IEEE Computer Society, (2015)Sortko: Learning Sorting Algorithms with Mobile Devices., , , and . WMUTE, page 49-56. IEEE Computer Society, (2012)A system architecture for a context - aware blended mobile learning environment., , and . J. Comput. Inf. Technol., 17 (2): 165-175 (2009)Preparing augmented reality learning content should be easy: UNED ARLE - an authoring tool for augmented reality learning environments., , , and . Comput. Appl. Eng. Educ., 23 (5): 778-789 (2015)E-book user modelling through learning analytics: the case of learner engagement and reading styles., , and . Interact. Learn. Environ., 27 (5-6): 754-765 (2019)Analyzing heterogeneous learning logs using the iterative convergence method., , and . TALE, page 482-485. IEEE, (2017)Gamified Digital Math Lessons for Lower Primary School Students., , , and . IIAI-AAI, page 691-694. IEEE Computer Society, (2017)Exploring the Educational Benefits of Introducing Aspect-Oriented Programming Into a Programming Course., , and . IEEE Trans. Educ., 56 (2): 217-226 (2013)A Blended Learning Approach to Course Design and Implementation., , and . IEEE Trans. Educ., 52 (1): 19-30 (2009)How Flexible Grouping Affects the Collaborative Patterns in a Mobile-Assisted Chinese Character Learning Game., , , and . J. Educ. Technol. Soc., 16 (2): 174-187 (2013)