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Evolutionary Behavior Tree Approaches for Navigating Platform Games.

, , , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (3): 227-238 (2017)

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Evolutionary Behavior Tree Approaches for Navigating Platform Games., , , and . IEEE Trans. Comput. Intellig. and AI in Games, 9 (3): 227-238 (2017)Self-organising swarm (SOSwarm)., and . Soft Comput., 12 (11): 1073-1080 (2008)Grammatical Swarm: A Variable-Length Particle Swarm Algorithm., , and . Swarm Intelligent Systems, volume 26 of Studies in Computational Intelligence, Springer, (2006)Agent-based modelling of product invention., , , , , and . GECCO, page 129-136. ACM, (2005)Dynamic environments can speed up evolution with genetic programming., , and . GECCO (Companion), page 191-192. ACM, (2011)Dynamic ant: introducing a new benchmark for genetic programming in dynamic environments., , , , and . GECCO (Companion), page 183-184. ACM, (2011)Analyzing Module Usage in Grammatical Evolution., , , and . PPSN (1), volume 7491 of Lecture Notes in Computer Science, page 347-356. Springer, (2012)A Local Search Interface for Interactive Evolutionary Architectural Design., , , and . EvoMUSART, volume 7247 of Lecture Notes in Computer Science, page 23-34. Springer, (2012)Exploring Grammatical Modification with Modules in Grammatical Evolution., , , and . EuroGP, volume 6621 of Lecture Notes in Computer Science, page 310-321. Springer, (2011)Grammar Bias and Initialisation in Grammar Based Genetic Programming., , , , and . EuroGP, volume 7244 of Lecture Notes in Computer Science, page 85-96. Springer, (2012)