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Capturing ankle benchmark kinematics using an interactive sensory wobble board.

, , , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)

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Affective Haptics: Current Research and Future Directions., and . IEEE Access, (2016)Improving Performance of Ultrasound Transducers with Aerogel Matching Layer for Tactile Display., and . HAVE, page 1-6. IEEE, (2018)Aegis: A biofeedback adaptive alarm system using vibrotactile feedback., , , , and . I2MTC, page 293-298. IEEE, (2014)Online team-based game development discussions patterns summarised using probabilistic models., , , and . SAC, page 234-239. ACM, (2018)FaceGuard: A Wearable System To Avoid Face Touching., , , , , , , and . Frontiers Robotics AI, (2021)CAHR: A Contextually Adaptive Home-Based Rehabilitation Framework., , , , , and . IEEE Trans. Instrum. Meas., 64 (2): 427-438 (2015)Effect of kinesthetic and tactile haptic feedback on the quality of experience of edutainment applications., , and . Multim. Tools Appl., 67 (2): 455-472 (2013)Slingshot 3D: A synchronous haptic-audio-video game., , and . Multim. Tools Appl., 71 (3): 1635-1649 (2014)Emotional responses to watching and touching 3d emotional face in a virtual environment., , and . Virtual Real., 25 (2): 553-564 (2021)Contactless Kinesthetic Feedback to Support Handwriting Using Magnetic Force., , and . IEEE Trans. Haptics, 14 (4): 825-834 (2021)