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Awareness of other: Evaluating the impact of proximity cues in collaborative tasks.

, , , , , , and . VR, page 63-64. IEEE Computer Society, (2013)

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An efficient dynamic point algorithm for line-based collision detection in real time virtual environments involving haptics., and . Comput. Animat. Virtual Worlds, 19 (2): 151-163 (2008)An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation., , , , , , , and . Comput. Graph., (November 2023)E-mpathy and the Phantom Limb Sensation: A Multisensory Experience for Embodiment of Amputation., , , , , , and . XCR, page 13-16. (2020)Integrating Eye-Gaze Data into CXR DL Approaches: A Preliminary study., , , , , , and . VRW, page 196-199. IEEE, (2023)SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance., , , , and . VRW, page 191-195. IEEE, (2023)Localized Magnification in Vibrotactile HMDs for Accurate Spatial Awareness., , , and . EuroHaptics (2), volume 9775 of Lecture Notes in Computer Science, page 55-64. Springer, (2016)Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired., , , , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 318-322. Springer, (2021)Anti-Veering Vibrotactile HMD for Assistance of Blind Pedestrians., , , and . EuroHaptics (2), volume 10894 of Lecture Notes in Computer Science, page 500-512. Springer, (2018)Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented Reality., , , , and . VR, page 49-56. IEEE Computer Society, (2018)3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VR., , , , , , , , , and . VR, page 858-859. IEEE Computer Society, (2018)