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Acquisition of stereo panoramas for display in VR environments., , , , , and . Three-Dimensional Imaging, Interaction, and Measurement, volume 7864 of SPIE Proceedings, page 786416. SPIE, (2011)Mathenautics: Using VR to Visit 3-D Manifolds., , , , and . SI3D, page 167-170. ACM, (1995)The StarCAVE, a third-generation CAVE and virtual reality OptIPortal., , , , , , , , and . Future Gener. Comput. Syst., 25 (2): 169-178 (2009)The Coming Defenestration: Immersive Environments Without Windows., , and . IEEE Multim., 3 (4): 6-9 (1996)Post-stitching Depth Adjustment for Stereoscopic Panorama., , and . ICASSP, page 2282-2286. IEEE, (2019)Cultural heritage omni-stereo panoramas for immersive cultural analytics - From the Nile to the Hijaz., , , , , , , , , and . ISPA, page 552-557. IEEE, (2013)A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality., , , , , and . VR, page 131-137. IEEE Computer Society, (2007)VR - A Reality Check?, , , and . VR, page 303. IEEE Computer Society, (2005)A common feature-based disparity control strategy in stereoscopic panorama generation., , and . VCIP, page 1-4. IEEE, (2017)A Genetic Programming Application in Virtual Reality., , , , and . International Conference on Evolutionary Computation, page 480-484. IEEE, (1994)