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Adaptive game AI with dynamic scripting., , , and . Mach. Learn., 63 (3): 217-248 (2006)Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling., , and . CoRR, (2014)Integrating Opponent Models with Monte-Carlo Tree Search in Poker., , and . Interactive Decision Theory and Game Theory, volume WS-10-03 of AAAI Technical Report, AAAI, (2010)Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games, , , , and . Papers from the IJCAI Workshop on Reasoning Representation and Learning in Computer Games, (2005)Effective and Diverse Adaptive Game AI., , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (1): 16-27 (2009)Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game., , and . ICCBR, volume 3620 of Lecture Notes in Computer Science, page 5-20. Springer, (2005)Abstraction and Generalization in Reinforcement Learning: A Summary and Framework., , and . ALA, volume 5924 of Lecture Notes in Computer Science, page 1-32. Springer, (2009)An evolutionary game-theoretic analysis of poker strategies., , , and . Entertain. Comput., 1 (1): 39-45 (2009)Automatically Generating Game Tactics through Evolutionary Learning., , , and . AI Magazine, 27 (3): 75-84 (2006)Computing Approximate Nash Equilibria and Robust Best-Responses Using Sampling., , and . J. Artif. Intell. Res., (2011)