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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Playing with Dynamic Systems - Battling Swarms in Virtual Reality., , and . EvoApplications, volume 12694 of Lecture Notes in Computer Science, page 309-324. Springer, (2021)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., and . SEARIS, page 1-7. IEEE, (2018)The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting., , , , , and . VS-GAMES, page 1-8. IEEE, (2019)Empathy & Information: Ingredients for a Children's Game on Diabetes, and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--2. IEEE, (2019)Best poster paper award.Swarm-based Computational Development, , , , , and . chapter 18, Springer Verlag, (November 2012)Programmatic Design and Architecture of an Immersive Laser Laboratory., , , and . IMET, page 45--52. (2023)Interactive Hemodynamic Simulation Model of a Cross-scale Cardiovascular System, , and . ANNSIM 22, Society for Modeling & Simulation International (SCS), (2022)Robotics for Self-Organised Construction, and . Proceedings of the 2016 IEEE 1st International Workshops on Foundations and Applications of Self* Systems, page 156--165. Augsburg, Germany, IEEE Computer Society, (September 2016)SkyNetz: A Playful Experiential Robotics Simulator, , , and . Games and Virtual Worlds for Serious Applications (VS-Games), 2016 8th International Conference on, page 1--4. IEEE, (2016)