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The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation.

, , , , and . DiGRA Conference, Digital Games Research Association, (2011)

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Beyond 'Happy Apps': Using the Internet of Things to Support Emotional Health., and . HealthyIoT, volume 187 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 95-100. (2016)Bus Runner: Using Contextual Cues for Procedural Generation of Game Content on Public Transport., , and . HCI (2), volume 10272 of Lecture Notes in Computer Science, page 21-34. Springer, (2017)Support for Cooperative Design of End-User Tailorable Software.. CEE-SET, volume 5082 of Lecture Notes in Computer Science, page 279-290. Springer, (2007)Combining Tailoring and Evolutionary Software Development for Rapidly Changing Business Systems., and . JOEUC, 19 (2): 47-64 (2007)Cooperative method development., , , , and . Empirical Software Engineering, 13 (3): 231-260 (2008)Methodological Capabilities for Emergent Design., and . HCI (1), volume 8510 of Lecture Notes in Computer Science, page 110-121. Springer, (2014)Supporting the Cooperative Design Process of End-User Tailoring.. Blekinge Institute of Technology, Karlskrona, Sweden, (2008)base-search.net (ftblekingethallb:oai:DiVA.org:bth-00395).Small Steps: Improving Healthcare With Local Innovation., , , and . UKAIS, page 23. (2018)The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation., , , , and . DiGRA Conference, Digital Games Research Association, (2011)End User Development and Infrastructuring - Sustaining Organizational Innovation Capabilities., , and . New Perspectives in End-User Development, Springer International Publishing, (2017)