Author of the publication

Language Models for Procedural Content Generation

, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 34-37 (January 2023)
DOI: 10.4230/DagRep.12.6.28

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Introducing the Hearthstone-AI Competition, and . arXiv:1906.04238, (May 2019)Predicting Opponent Moves for Improving Hearthstone AI, , , and . 17th International Conference on Information Processing and Management of Uncertainty in Knowledge-Based Systems, IPMU 2018, page 621--632. (2018)Association Rule Mining for Unknown Video Games, , and . Fuzzy Approaches for Soft Computing and Approximate Reasoning: Theories and Applications, (October 2020)Artificial Intelligence for Audiences, , , , , , , and . Human-Game AI Interaction (Dagstuhl Seminar 22251), 12 (6): 50-54 (January 2023)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , and . CoG, page 1-8. IEEE, (2021)TAG: A Tabletop Games Framework., , , , and . AIIDE Workshops, volume 2862 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Learning Local Forward Models on Unforgiving Games, , , , , and . 2019 IEEE Conference on Games (CoG), (August 2019)Detecting Sensor Dependencies for Building Complementary Model Ensembles, and . Proceedings of the 28. Workshop Computational Intelligence, Dortmund, 29.-30. November 2018, page 217--234. (2018)Master Thesis: Hierarchical Extensions and Cluster Validation Techniques for DBSCAN. Otto von Guericke University Magdeburg, (2015)Generating Events for Dynamic Social Network Simulations, , and . Information Processing and Management of Uncertainty in Knowledge-Based Systems, page 46--55. (2014)